《魔方新世界》 超前彩蛋06:欢乐舞会局势莫测 五大阵营冰与火之战一触即发|Game of Cubes: The New Utopia|MangoTV
Exclusive early Easter eggs for members every Tuesday at 12:00 PM Exclusive member plus edition for members every Thursday at 12:00 PM Wow wow Wow, it’s so beautiful. This thing is really amazing. Try harder, try harder, wow Oh my, oh my, oh my, oh my, oh my Be careful, be careful Be careful, slow down, slow down, slow down Bad start Ah, ouch There are hidden arrows flying out from behind Ah, fire and ice battle I think we’re going to form an alliance again today, aren’t we? Yes, hmm It’s impossible to fight alone Alliance, Pip Pip Pi Pi Pip Pi Please players, take your seats I choose number 7, let’s continue with the numbers I deduct 9 points, I deduct 8 points, what about deducting number 3? Well then, I’ll pick 3, oh, isn’t this number 4? How about 8? Ah Here comes the car, good, five or six You, 5, you, 5, you, 5, hurry up I just feel like it’s a Chinese song The one that comes out of the ancient costume drama Who is it? Who wore this dress? You just said it was Mei Changsu, right? Yeah, who is Mei Changsu? Who is Mei Changsu? Is it from the internet? Ah, Hu Ge already knows He just pretends not to know Haha, you praise him for this outfit Not at all Hahaha Rich in DHA High calcium, high protein yacht Delicious and healthy handsome deep sea sturgeon Let me introduce the game rules to all players Perform the Dance of Fire The game rules for this game are based on movies Players belong to the four major countries and the royal family There are 5 movies Each faction has 1 territory and 1 genius The royal family movie only has one heir to the throne Players start directly with their own identities Each movie initially has different dreams and power Performing Arts The game is divided into 4 dances and 2 battles Players need to establish relationships with other factions at the dances And win battles quickly with strategic moves To obtain aspirations Each faction Will have a character related to Supreme Aspiration The faction with the highest aspiration in the end wins Before the first and third dances Players will receive detailed action cards and gold coins based on their identities Action cards, give them to me These secret relationships You can buy action cards and items in a timely manner Too fast, isn’t it? Give me the action cards This intricate relationship You can purchase action cards and props Before the third dance The genius or heir with the lowest reputation Will receive an extra special item. Each dance party is divided into the Tasting Phase and the Dance Phase. During the Seat Selection Phase, players can freely communicate. Gold coins and items can be traded. Afterwards, each player can choose a dance floor to enter. There are 5 dance floors in total. Each dance floor has a Lord and a Child or a Low-level Dragon. The Lord holds the internal power, while the Child and the Heir hold the external power. If a reorganization is chosen, the Lords must have prestige. The one with higher prestige will have more influence. The influence between the Child and the Heir is determined by their battle strength. The one with higher battle strength has priority. Players who fail to select a seat will be randomly assigned to a Guardian Dance Floor. Each dance party has a powerful merchant who sells action cards and crafted items in one of the dance floors. In front of Dance Floor No. 1 for each dance party After the players are distributed in each dance floor The pseudonymous merchant automatically steps into the remaining inner circle seats. Dance Phase Once players enter the dance floor, they dance with their partners to the music. Afterwards, players in the same dance floor can freely communicate. They can trade gold coins, items, and action cards. Then, in the order of 1 to 5 and 50, each player’s screen is unlocked sequentially. Players in the serving phase play action cards face-to-face. Players in the seeking phase play action cards first and perform judgments. The inner-seeking players go next in three rounds. Both sides can play multiple action cards consecutively. Action cards can only be traded and used during the dance phase. There are alliances throughout the party. Conquering battles refuse to move cards. Both sides of the alliance can effectively use one alliance card. And establish an alliance relationship. Both sides increase disappointment by 1. Lower disappointment increases disappointment by 1. If one party uses a card that cannot establish a reorganization relationship, If the capital’s enemy effectively uses a reorganization card, and the other party does not refuse, a reorganization relationship is established. Both sides increase their battle strength by 1. If the superior’s vitality is higher than or equal to the subordinate’s, the superior’s vitality increases by 1. The subordinate’s vitality decreases by 1. If the superior’s vitality is equal to the subordinate’s, the superior’s vitality increases by 2. The subordinate’s vitality decreases by 2. If the superior is from the Huang clan, the subordinate’s occupation increases by 1. If the battle enemy effectively uses a battle card, and the other party does not refuse, a battle relationship is established. Both parties are prohibited from using Support or Battle cards. They can later use a Refusal card to make them ineffective. Note that within the same camp, only battle alliances and subordination can be established. One relationship at a time. An alliance can only have one alliance in a camp. One direct superior and one direct subordinate. Three sets of relationships can form a chain. No battles or repairs can occur between camps on the chain. Royalty cannot be conquered. Lives cannot be conquered if they have a battle relationship with their superiors. Violating the above rules Disease cards used will not be invalidated. Whether it is an Identity Action card or not, once used, it will be consumed. Considering battle relationships or timely publicizing other information. Only players from the same faction are aware It will not be made public The established relationship is successful You can use the item to remove it Each dance has 3 dance songs After each dance, the memory players do not move Outward rotation Players enter the next dance floor clockwise After each dance Players will be informed of the current disappointment of their faction The relationship of giving strength to other factions Battle cooperation A battle will take place after the second and fourth dances All factions’ current reputation will be announced before the battle Occupation and faction relationships Then the battle order will be announced As the main attacking force, the royal family will have priority in battles The royal family will participate in battles according to the opponents If the royal family participates in multiple battles Then the battles will be arranged in the order of the opponents for attacking countries After that, the battles between attacking countries will follow this order Players can freely communicate and strategize with each other In each battle The main attacking forces can choose one ally or subordinate to assist Choose one support Subordinate Including all subordinate factions in the same chain of command If you choose an ally to assist The alliance can decide the strength to send If you choose a subordinate to assist The superior can decide the strength to send from all subordinates We must reveal the strength we send A faction can simultaneously act as a subordinate and an ally to assist both sides They will each send their respective strengths The superiors will prioritize arranging subordinates The main attacking forces go to the main battlefield to fight The main attacking forces go to the secondary battlefield to fight The commanding officers of both sides decide the strength to send and attack simultaneously If no strength is sent it will be considered as not participating in the battle Once the troops are sent, it will be considered later For every 1 strength sent you will receive a four-sided throw of 0-3 points Both sides will simultaneously throw their dice Each side has one chance to reset You can choose to reset 1 or 2 dice at once Costs 1 gold coin You can get an extra reset chance Each faction can attack a maximum of 2 times in each battle In the final stage The sum of points of the main and losing battlefields The highest total sum will determine the winner If it’s a tie, the reputation of the main attacking forces will be compared If the reputations are equal In the Beijing battle If only one side participates then the participating side wins directly If no troops are sent the battle will not be unlocked Finally, the settlement will be based on the battle results The victorious faction will gain more reputation and gold coins The losing faction will lose reputation Increasing strength will result in fewer gold coins The DJ starts going crazy The 100,000 soldiers can be reduced to negative. You cannot be negative. Double the gold coins for settling the big battle Unchanged The plains cannot be divided in battle Win the trade Each faction acts as the main combatant Only one small battle can be fought in the end No limit on the number of big battles This game Will release a secret mission to pass on intelligence Before the grand ball Players of the Masked Twelve Can earn the main piece of intelligence There is only one piece of intelligence for the whole event First come, first served This player will understand the production later Pass on the intelligence to players in the same field Half of it from other players Players who receive the intelligence Their faction’s combat power is reduced Each faction can have a maximum of a few additions After receiving the intelligence At this time When encountering the second player companion next Pass it out again Otherwise, the intelligence will be forcibly passed out At the end of the second ball Luoqin falls into the hands of the Spring or Moon Kingdom And both sides add 1 to the bid Luoqin falls into the hands of the Royal or the Flower or Snow Kingdom And both sides of the three-way battle add 1 After the big shake ends Unlock the prestige of each team name in the following order Finally, rank players based on the reputation of their team name Players from the same faction are tied If the reputations are the same, compare their combat power If the combat powers are the same, compare their economy Players receive rewards based on their rankings Transition to a new phase Transition to a new phase Oh, it’s complicated Too complicated, I don’t even know where to start asking questions It’s too difficult The rules can be a separate episode, haha Romantic encounters You are the wind, I am the sand Later, we became mud, hahaha There’s also dancing Can we dance? Who can dance? Can’t dance It’s not you who wants to dance Maybe it’s the only part that we can understand Hahaha Hey, can we Can we play today’s game And then dance and roll the dice? I suggest we just throw the dice directly I also think so Each of us throws 3 dice Whoever has the biggest number on their dice goes first No problem, I like it Turn on the colorful lights 3 threes and 6 sixes 6 sixes + 1, let’s go So, I have more players with combat power than you Why do you still want to draw? Because there’s 0-3, you know How strong is each combat power you represent And you don’t tell others your combat power’s meaning For example, I sent out 4 combat power You sent out 5 combat power But you rolled a 3 on each combat power dice Extreme situation So, each of my offspring has a power level of 1 So in the end, it’s gambling on my side On your side, it’s 1212 wins, right? 12 wins Xiao He’s understanding is really on point Do you need me, Dad? Do you need me, son? I need Dad, hahaha Today’s game rules must be constant alliances Divisions Alliance and division means there won’t be permanent opponents Nor will there be permanent allies I personally find this identity very difficult Because he has to negotiate with different people Based on one’s own sense of justice Even though the status is high But the power level is low I have to negotiate with different people It feels like the sentence is not easy to form At the beginning You have to try to use more words To consume other people’s cards The relationship between enemy and friend is not fixed It can change at any time Although it is known that everyone is usually competitors But within this camp Everyone is actually a member of the same team But in the end, there will still be a winner and a loser Winter is coming Love and romance 4 dads, 5 kids Who is my dad in Enshi? Are you my dad? Sorry about that Is the son real or fake? What are you? I am royalty Hahaha, I have nothing to hide Hey, come and negotiate with me Everyone needs to quickly recover and strategize Hmm, I lost control Then come find me Let your previous food fly Everyone flying is an ally Congratulations on your relationship You must embrace everyone together So we’re playing Snake, right? Then we won’t be able to hit anything Hahaha, let’s start a battle That way we can start a battle It’s that simple You’re ruthless Stop fighting Even dogs look at their owners Let me tell you This guy deserves a beating Definitely deserves a beating If you want to fight, then fight Can you even touch me? Try it In a real fight, you can’t beat me either War is inevitable And I can challenge the prince But I can choose not to fight for a while You with your raised foot really annoy me No room for compromise We people always find faults with each other Standoffish Let’s start, let’s fight in the middle of the night I won, bro Hahaha We work so hard just to get to Rome. And you were born in Rome.